Synopsis: A badly battered Hot Rod is hurled against a wall by Scorponok, who gloats that he is merely playing with the young warrior as he wants him alive to witness his plan unfold. After crippling Hot Rod, Scorponok has his clones take him to an observation room showing him the situation in Fallon. The police have opened fire on Grimlock but all they've done is enrage him. After demolishing the immediate area, Grimlock calls out to Scorponok, letting him know he's fully aware of exactly what's going on. Transforming he tells Scorponok to bring it! Scorponok muses, reminding himself of the mind lurking beneath Grimlock's bestial nature. After a brief bit of explanation to Hot Rod, Scorponok sits back to enjoy the show as the Dynobots are released onto the field.
Near Nashville, Sunstreaker is flooring it, heading for Dallas. Hunter thinks they should head for Fallon instead, but Sunstreaker points out that by retrieving his head, they disable the Headmasters, which makes everything else just collateral damage.
Grimlock is ready for a fight. What he isn't ready for is the Dynobots bursting through some nearby buildings. Scorponok loosens his hold on them slightly to let a bit of their savage nature shine through, as Grimlock realizes they are no longer in control of their own actions. Meanwhile, police are prevented from calling in help thanks to Skywatch's blockade. Agent Red is updated on the fight, including the drop in the efficiency of the neural net. Understanding that something more is going on, he boards a chopper, ready to do something he should have done the moment they lost Grimlock.
Back in Fallon, Grimlock is trying to get through to his team as they slam him into a nearby building. Breaking free, he quickly takes out Snarl, Sludge and Swoop, but when he tries to get to Slag, he is blasted straight into a petrol station, which promptly explodes, knocking all five Dynobots flying. As the police check to make sure everyone is evacuated, Scorponok revels in the destruction, to Hot Rod's disappointment. Scorponok however, thinks it is a ploy to get him to tell all, a wasted one as he meant to anyway. He plans to place the blame on Skywatch, while using the Dynobots to take out Grimlock, and then using the Headmasters to take out the Dynobots. His team will be regarded as heroes, he will get government contracts in order to protect against aliens, and from there on, there's no stopping him.
In New Zealand, a ship touches down near the Skyfire. The occupants are looking for Grimlock, and intend to track him down.
Scorponok is intrigued by Grimlock's admittance of guilt and reduces his hold on the Dynobots enough for their personalities to surface. Meanwhile, Grimlock has recovered from the blast and detects a human caught in the fire. Transforming, he grudgingly goes to help, when Slag and company, now transformed, reappear and demand the truth. Grimlock tells them of his endgame move, but says it was something any of them would have done—Dynobots may be down, but never out. Slag agrees but says that by going behind their backs, Grimlock assured they ceased to be a team. Grimlock points out that Slag usually went out of his way to stress they were never a real team, that they followed no one's rules or conventions but their own, and that what Grimlock had done had been "them", all over. He proceeds to rip the rail car diner with the human trapped inside from the ground and takes it to safety. Amused, Scorponok sends in his Headmasters.
At Salt Lake City, Agent Red decides to have a heart to heart with the last of the Eureka Six: Shockwave!
The Good: Once again, Simon and Nick have done an excellent job. I believe the whole point of this miniseries (aside from getting a big dose of Dinobot mayhem) was to tie up all the little plot points, plots and subplots that came before so newcomer Shane McCarthy could do his thing with AHM. And this is why I am immensely satisfied with it - "I love it when a plan comes together." Everything slides into place, while a few other things start to snowball. And the art, as is usual with Nick Roche, leaves me stunned and satisfied with my purchase. Very good, Mr Furman, very good.
The Bad: Poor Hot Rod. But it had to happen eventually. According to Furman, Roddy was supposed to metaphorically go through the wringer, but not in this way (as a result of his acquiring the MacGuffin plot device The Magnificence). I am kinda against this, because of his somewhat disturbing injuries if nothing else. But anyway. And also, while the overall story serves well, Scorponok's behavior and ambitions are very typical of the cartoon evil guy - revealing his master plan to a captured goodie, and aiming to take over the world. But this is something you have to take with Furman's writing. He uses cliches; get over it quick you'll and enjoy the story anyway.
Verdict: Mmm-hmm. Very good, awesome job in all quadrants as always. Bit of a hollow plot in some points, but overall nicely done. Rated 9 out of 10.
Grimlock is ready for a fight. What he isn't ready for is the Dynobots bursting through some nearby buildings. Scorponok loosens his hold on them slightly to let a bit of their savage nature shine through, as Grimlock realizes they are no longer in control of their own actions. Meanwhile, police are prevented from calling in help thanks to Skywatch's blockade. Agent Red is updated on the fight, including the drop in the efficiency of the neural net. Understanding that something more is going on, he boards a chopper, ready to do something he should have done the moment they lost Grimlock.
Back in Fallon, Grimlock is trying to get through to his team as they slam him into a nearby building. Breaking free, he quickly takes out Snarl, Sludge and Swoop, but when he tries to get to Slag, he is blasted straight into a petrol station, which promptly explodes, knocking all five Dynobots flying. As the police check to make sure everyone is evacuated, Scorponok revels in the destruction, to Hot Rod's disappointment. Scorponok however, thinks it is a ploy to get him to tell all, a wasted one as he meant to anyway. He plans to place the blame on Skywatch, while using the Dynobots to take out Grimlock, and then using the Headmasters to take out the Dynobots. His team will be regarded as heroes, he will get government contracts in order to protect against aliens, and from there on, there's no stopping him.
In New Zealand, a ship touches down near the Skyfire. The occupants are looking for Grimlock, and intend to track him down.
Scorponok is intrigued by Grimlock's admittance of guilt and reduces his hold on the Dynobots enough for their personalities to surface. Meanwhile, Grimlock has recovered from the blast and detects a human caught in the fire. Transforming, he grudgingly goes to help, when Slag and company, now transformed, reappear and demand the truth. Grimlock tells them of his endgame move, but says it was something any of them would have done—Dynobots may be down, but never out. Slag agrees but says that by going behind their backs, Grimlock assured they ceased to be a team. Grimlock points out that Slag usually went out of his way to stress they were never a real team, that they followed no one's rules or conventions but their own, and that what Grimlock had done had been "them", all over. He proceeds to rip the rail car diner with the human trapped inside from the ground and takes it to safety. Amused, Scorponok sends in his Headmasters.
At Salt Lake City, Agent Red decides to have a heart to heart with the last of the Eureka Six: Shockwave!
The Good: Once again, Simon and Nick have done an excellent job. I believe the whole point of this miniseries (aside from getting a big dose of Dinobot mayhem) was to tie up all the little plot points, plots and subplots that came before so newcomer Shane McCarthy could do his thing with AHM. And this is why I am immensely satisfied with it - "I love it when a plan comes together." Everything slides into place, while a few other things start to snowball. And the art, as is usual with Nick Roche, leaves me stunned and satisfied with my purchase. Very good, Mr Furman, very good.
The Bad: Poor Hot Rod. But it had to happen eventually. According to Furman, Roddy was supposed to metaphorically go through the wringer, but not in this way (as a result of his acquiring the MacGuffin plot device The Magnificence). I am kinda against this, because of his somewhat disturbing injuries if nothing else. But anyway. And also, while the overall story serves well, Scorponok's behavior and ambitions are very typical of the cartoon evil guy - revealing his master plan to a captured goodie, and aiming to take over the world. But this is something you have to take with Furman's writing. He uses cliches; get over it quick you'll and enjoy the story anyway.
Verdict: Mmm-hmm. Very good, awesome job in all quadrants as always. Bit of a hollow plot in some points, but overall nicely done. Rated 9 out of 10.
Posted by Fanbot at 1:01 pm, MONDAY 24 August
I would rate it 9.5/10 but only because i have the comic.
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