Synopsis: Agent Red has overseen the reactivation and rearming of Shockwave, including planting a bomb with a 24 hour timer within him. Shockwave agrees to hunt down and deal with the various escaped Transformers, but Red is left with the uneasy feeling they might come to regret this.
In the wreckage of Fallon the Dynobots are still upset with Grimlock and though they won’t fight him any more they are disinclined to help him, Swoop is even so disgusted he flies off. Though as the Headmasters arrive and start attacking Grimlock they soon decide that it’s better to die as a team than alone, with even Swoop returning. Surrounded and out-gunned it seems that this is indeed the end…
Outside Machination Headquarters in Dallas, Sunstreaker has arrived. Though Sunstreaker wants to go in, guns blazing, Hunter remembers how narrow their escape from Scorponok was last time and decides it's better to wait and watch for the right time to act. He takes control of Sunstreaker and removes himself (Sunstreaker's head) from Sunstreaker.
As the Headmasters prepare to deliver the killing blow to the Dynobots they are suddenly attacked from behind by an Autobot shuttle, from which the Monsterbots disembark to join in the fight.
On the monitors in Dallas, Hot Rod watches this with much hilarity, annoying Scorponok to the point he orders a couple of Headmasters to take him outside and shoot him. They don’t take him very far, though, before Hot Rod channels all his energy into his exterior and fries them. Damaged and low on power he struggles to the exit as Hunter watches from outside.
Meanwhile, Shockwave has ignored his orders to deal with the active Transformers and has instead tracked down Soundwave in Portland…
The Good: Things start to kick up a notch in this issue - though I said that about the last one as well. Furman always has some great simple ideas for all us TF fans to read (even if he is a little repetitive/ predictable), and he pretty much always delivers he plot well. Nick Roche's art is great to look at as well - always had a soft spot for the Irishman's line style. The sequence where Hot Rod uses "Flame Out" to frag the Sunstreaker clones is wicked. Totally awesome. So overall the comic is well-set out, the plot believable enough.
The Bad: This issue delivers amazing quality in all quadrants as usual for the series, but it is in this one that the creative team starts to go downhill. First, Josh Burcham's awesome colors go out the window, to be replaced by a poor imitation courtesy of Joana Lafuente. Nothing against her personally, just that she fails majorly at copying Burcham. Next up, Robbie Robbins takes over as letterer; this guy's tails are fat and look amateurish - I could do better tails myself in the sub-par program Comic Life!
The Ugly: Only one conitinuity error. Monsterbot Repugnus is alive and well, yet the last (and first, in the IDWverse) time we saw him his spark was imprisoned in the spark containment facility on Garrus-9. This is very far way. WTF is going on IDW? Must you make so many continuity errors that you enter the same category of continuity-screwing publishers as DC? Please, stop it now before it is too late.
Verdict: Satisfying. Love the issue as always. The break up of the creative team mars the experience though. Rated 8.5 out of 10.
Posted by Fanbot at 11: 27 am, SATURDAY 29 August