Thursday, 12 November 2009

Going Backwards - Transformers: All Hail Megatron #6 review

Welcome back to Going Backwards reviews, and the illustrious Fanbot apologizes to you, his viewers, for not posting a GBR review in such a long time. For those of you who have just joined us, we're up to issue 6 of the controversial All Hail Megatron. Let's dive in without further ado, shall we?

Synopsis: On Cybertron, Kup and Jazz discuss both the loss of the Matrix and the way the Decepticons broke their computer codes to bring their systems down. However, Kup’s attempt to take leadership of the group and exert his authority over Jazz creates a rift between them.
In Israel, Megatron surveys the devastation and recalls a conversation he had with Starscream where the Air Commander gloatingly points out that winning is the worst thing the Decepticons could have done as they now have no purpose and have beaten the only worthy foes they are ever likely to have. He points out the entire attack on Earth is little more than a distraction to keep the troops busy.
This seems to be born out in Beijing, where an argument erupts between Skywarp and Bombshell that nearly turns into a full fight between the Insecticons and the Seekers. Even after the Insecticons have been driven off, Skywarp and Thundercracker argue over the latter’s lack of interest in carnage.
Back on Cybertron, Kup decides not to tell the others about the Matrix as they need the unity of faith in it brings. He also decides to use the Energon left over from the Trion to fix Prime. Outside their base, Ironhide is about to broach the idea of dealing with Mirage to Roadbuster when they are disturbed by a member of the Swarm – part of a vast army of Insecticon clones that had been dumped on Cybertron as a failed experiment that only produced three useful Transformers. Perceptor and Drift take care of it before it can bring others, but Kup decides they’re too exposed and prepares everyone to move.
In France, a meeting of representatives of the major world governments leads to the decision to destroy New York.

THE ART: Well, the art is still very well done. I'm pleasantly satisfied with Guidi's lines. The action is well-set out with good pace, and the picture in picture device of Megs beating the slag out of Israeli military (so much for the greatest army in the world) looks almost weird next to the cold and quiet flashbacks of Megs and Screamer talking. Very well done. I especially like the scene with Skywarp (love that guy) and the Insecticons, the art is probably the best there. Josh Burcham, as always, is just truly awesome at his coloring duties. The moods are conveyed to perfection; Earth's bleached, sun-drenched chaos and Cybertron's gritty, grey disarray. Exquisitely done.

THE STORY: Shane, being the unpredictable Aussie that he is, actually does quite a good job with this issue. The pace starts to pick up--not much, but enough--and the story flows well with good use of sequence and panels. Woah, I actually find myself thanking him for this issue (cue ripping of the fabric of universe).

ERRORS: This first error is kinda weird. The flashback sequences of Megs are extremely inconsistent: Meg's helmet is drawn in some panels in the normal, G1 way, but in others it is drawn in Guidi's more bevelled, less smooth style. Why? On page 8, Shrapnel is to Kickback's left at first, but on the next panel he is suddenly to Kickback's right. On page 12, the word "feuds" is misspelled "fueds" twice. Page 12 also sees a tense error: the feud is meant to be in the possible future, yet 'gave' is used rather than 'give'.

VERDICT: very well done, a well-crafted issue. The Megs' helmet thing niggles and annoys though. Good job all round. Rated 8.5 out of 10.

Posted by Fanbot at 6:34 pm, THURSDAY 12 November

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